mirror of
https://github.com/civetweb/civetweb
synced 2025-03-28 21:13:27 +00:00
Test: Add canvas test
This commit is contained in:
parent
9753ec1df5
commit
accd42698f
301
test/canvasdir/canvas.js
Normal file
301
test/canvasdir/canvas.js
Normal file
@ -0,0 +1,301 @@
|
||||
/*
|
||||
Copyright (c) 2013 Suffick at Codepen (http://codepen.io/suffick) and GitHub (https://github.com/suffick)
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
The above copyright notice and this permission notice shall be included in
|
||||
all copies or substantial portions of the Software.
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
||||
THE SOFTWARE.
|
||||
*/
|
||||
|
||||
// settings
|
||||
|
||||
var physics_accuracy = 3,
|
||||
mouse_influence = 20,
|
||||
mouse_cut = 5,
|
||||
gravity = 1200,
|
||||
cloth_height = 40,
|
||||
cloth_width = 76,
|
||||
start_y = 10,
|
||||
spacing = 7,
|
||||
tear_distance = 600;
|
||||
|
||||
|
||||
window.requestAnimFrame =
|
||||
window.requestAnimationFrame ||
|
||||
window.webkitRequestAnimationFrame ||
|
||||
window.mozRequestAnimationFrame ||
|
||||
window.oRequestAnimationFrame ||
|
||||
window.msRequestAnimationFrame ||
|
||||
function (callback) {
|
||||
window.setTimeout(callback, 1000 / 60);
|
||||
};
|
||||
|
||||
var canvas,
|
||||
ctx,
|
||||
cloth,
|
||||
boundsx,
|
||||
boundsy,
|
||||
mouse = {
|
||||
down: false,
|
||||
button: 1,
|
||||
x: 0,
|
||||
y: 0,
|
||||
px: 0,
|
||||
py: 0
|
||||
};
|
||||
|
||||
var Point = function (x, y) {
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.px = x;
|
||||
this.py = y;
|
||||
this.vx = 0;
|
||||
this.vy = 0;
|
||||
this.pin_x = null;
|
||||
this.pin_y = null;
|
||||
|
||||
this.constraints = [];
|
||||
};
|
||||
|
||||
Point.prototype.update = function (delta) {
|
||||
|
||||
if (mouse.down) {
|
||||
|
||||
var diff_x = this.x - mouse.x,
|
||||
diff_y = this.y - mouse.y,
|
||||
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y);
|
||||
|
||||
if (mouse.button == 1) {
|
||||
|
||||
if (dist < mouse_influence) {
|
||||
this.px = this.x - (mouse.x - mouse.px) * 1.8;
|
||||
this.py = this.y - (mouse.y - mouse.py) * 1.8;
|
||||
}
|
||||
|
||||
} else if (dist < mouse_cut) this.constraints = [];
|
||||
}
|
||||
|
||||
this.add_force(0, gravity);
|
||||
|
||||
delta *= delta;
|
||||
nx = this.x + ((this.x - this.px) * .99) + ((this.vx / 2) * delta);
|
||||
ny = this.y + ((this.y - this.py) * .99) + ((this.vy / 2) * delta);
|
||||
|
||||
this.px = this.x;
|
||||
this.py = this.y;
|
||||
|
||||
this.x = nx;
|
||||
this.y = ny;
|
||||
|
||||
this.vy = this.vx = 0
|
||||
};
|
||||
|
||||
Point.prototype.draw = function () {
|
||||
|
||||
if (this.constraints.length <= 0) return;
|
||||
|
||||
var i = this.constraints.length;
|
||||
while (i--) this.constraints[i].draw();
|
||||
};
|
||||
|
||||
Point.prototype.resolve_constraints = function () {
|
||||
|
||||
if (this.pin_x != null && this.pin_y != null) {
|
||||
|
||||
this.x = this.pin_x;
|
||||
this.y = this.pin_y;
|
||||
return;
|
||||
}
|
||||
|
||||
var i = this.constraints.length;
|
||||
while (i--) this.constraints[i].resolve();
|
||||
|
||||
if (this.x > boundsx) {
|
||||
|
||||
this.x = 2 * boundsx - this.x;
|
||||
|
||||
} else if (this.x < 1) {
|
||||
|
||||
this.x = 2 - this.x;
|
||||
}
|
||||
|
||||
if (this.y > boundsy) {
|
||||
|
||||
this.y = 2 * boundsy - this.y;
|
||||
|
||||
} else if (this.y < 1) {
|
||||
|
||||
this.y = 2 - this.y;
|
||||
}
|
||||
};
|
||||
|
||||
Point.prototype.attach = function (point) {
|
||||
|
||||
this.constraints.push(
|
||||
new Constraint(this, point)
|
||||
);
|
||||
};
|
||||
|
||||
Point.prototype.remove_constraint = function (lnk) {
|
||||
|
||||
var i = this.constraints.length;
|
||||
while (i--)
|
||||
if (this.constraints[i] == lnk) this.constraints.splice(i, 1);
|
||||
};
|
||||
|
||||
Point.prototype.add_force = function (x, y) {
|
||||
|
||||
this.vx += x;
|
||||
this.vy += y;
|
||||
};
|
||||
|
||||
Point.prototype.pin = function (pinx, piny) {
|
||||
this.pin_x = pinx;
|
||||
this.pin_y = piny;
|
||||
};
|
||||
|
||||
var Constraint = function (p1, p2) {
|
||||
|
||||
this.p1 = p1;
|
||||
this.p2 = p2;
|
||||
this.length = spacing;
|
||||
};
|
||||
|
||||
Constraint.prototype.resolve = function () {
|
||||
|
||||
var diff_x = this.p1.x - this.p2.x,
|
||||
diff_y = this.p1.y - this.p2.y,
|
||||
dist = Math.sqrt(diff_x * diff_x + diff_y * diff_y),
|
||||
diff = (this.length - dist) / dist;
|
||||
|
||||
if (dist > tear_distance) this.p1.remove_constraint(this);
|
||||
|
||||
var px = diff_x * diff * 0.5;
|
||||
var py = diff_y * diff * 0.5;
|
||||
|
||||
this.p1.x += px;
|
||||
this.p1.y += py;
|
||||
this.p2.x -= px;
|
||||
this.p2.y -= py;
|
||||
};
|
||||
|
||||
Constraint.prototype.draw = function () {
|
||||
|
||||
ctx.moveTo(this.p1.x, this.p1.y);
|
||||
ctx.lineTo(this.p2.x, this.p2.y);
|
||||
};
|
||||
|
||||
var Cloth = function () {
|
||||
|
||||
this.points = [];
|
||||
|
||||
var start_x = canvas.width / 2 - cloth_width * spacing / 2;
|
||||
|
||||
for (var y = 0; y <= cloth_height; y++) {
|
||||
|
||||
for (var x = 0; x <= cloth_width; x++) {
|
||||
|
||||
var p = new Point(start_x + x * spacing, start_y + y * spacing);
|
||||
|
||||
x != 0 && p.attach(this.points[this.points.length - 1]);
|
||||
y == 0 && p.pin(p.x, p.y);
|
||||
y != 0 && p.attach(this.points[x + (y - 1) * (cloth_width + 1)])
|
||||
|
||||
this.points.push(p);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
Cloth.prototype.update = function () {
|
||||
|
||||
var i = physics_accuracy;
|
||||
|
||||
while (i--) {
|
||||
var p = this.points.length;
|
||||
while (p--) this.points[p].resolve_constraints();
|
||||
}
|
||||
|
||||
i = this.points.length;
|
||||
while (i--) this.points[i].update(.016);
|
||||
};
|
||||
|
||||
Cloth.prototype.draw = function () {
|
||||
|
||||
ctx.beginPath();
|
||||
|
||||
var i = cloth.points.length;
|
||||
while (i--) cloth.points[i].draw();
|
||||
|
||||
ctx.stroke();
|
||||
};
|
||||
|
||||
function update() {
|
||||
|
||||
ctx.clearRect(0, 0, canvas.width, canvas.height);
|
||||
|
||||
cloth.update();
|
||||
cloth.draw();
|
||||
|
||||
requestAnimFrame(update);
|
||||
}
|
||||
|
||||
function start() {
|
||||
|
||||
canvas.onmousedown = function (e) {
|
||||
mouse.button = e.which;
|
||||
mouse.px = mouse.x;
|
||||
mouse.py = mouse.y;
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
mouse.x = e.clientX - rect.left,
|
||||
mouse.y = e.clientY - rect.top,
|
||||
mouse.down = true;
|
||||
e.preventDefault();
|
||||
};
|
||||
|
||||
canvas.onmouseup = function (e) {
|
||||
mouse.down = false;
|
||||
e.preventDefault();
|
||||
};
|
||||
|
||||
canvas.onmousemove = function (e) {
|
||||
mouse.px = mouse.x;
|
||||
mouse.py = mouse.y;
|
||||
var rect = canvas.getBoundingClientRect();
|
||||
mouse.x = e.clientX - rect.left,
|
||||
mouse.y = e.clientY - rect.top,
|
||||
e.preventDefault();
|
||||
};
|
||||
|
||||
canvas.oncontextmenu = function (e) {
|
||||
e.preventDefault();
|
||||
};
|
||||
|
||||
boundsx = canvas.width - 1;
|
||||
boundsy = canvas.height - 1;
|
||||
|
||||
ctx.strokeStyle = '#888';
|
||||
cloth = new Cloth();
|
||||
update();
|
||||
}
|
||||
|
||||
window.onload = function () {
|
||||
|
||||
canvas = document.getElementById('canvas');
|
||||
ctx = canvas.getContext('2d');
|
||||
|
||||
canvas.width = 560;
|
||||
canvas.height = 350;
|
||||
|
||||
start();
|
||||
};
|
20
test/canvasdir/index.xhtml
Normal file
20
test/canvasdir/index.xhtml
Normal file
@ -0,0 +1,20 @@
|
||||
<!DOCTYPE HTML>
|
||||
<html xmlns="http://www.w3.org/1999/xhtml">
|
||||
<head>
|
||||
<meta charset="utf-8" />
|
||||
<title>HTML canvas test</title>
|
||||
<script src="canvas.js"></script>
|
||||
<link rel="stylesheet" type="text/css" href="style.css"></link>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<canvas id="canvas">Your browser does not support the HTML5 canvas tag.</canvas>
|
||||
|
||||
<p style="text-align: center; font-size: 75%;">Move curtain with left mouse button, cut with right mouse button.</p>
|
||||
|
||||
<p style="text-align: center; font-size: 50%;">Derived from the "Tearable Cloth" HTML5 canvas demo from CodePen.</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
15
test/canvasdir/style.css
Normal file
15
test/canvasdir/style.css
Normal file
@ -0,0 +1,15 @@
|
||||
* {
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
body {
|
||||
background: #eeeeee;
|
||||
}
|
||||
|
||||
#canvas {
|
||||
display: block;
|
||||
margin: 0 auto;
|
||||
border: 1px solid #aaaaaa;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user